Developers as gaming entrepreneurs?

There was a question thrown around recently that made me think about my own situation: why do developers seem to be less interested in a career as gaming entrepreneur?

Having spent the last couple of weeks getting Capita onto the iPad, as well as digging my way through the iPhone Audio Queue mire, I think I kinda understand why. The work that we do is, for the most part, utterly absorbing. People talk about “flow” as being something that developers need in order to produce their best work, and when coding, it really is an intoxicating brew. The inevitable downside of flow however is that you can be starting the week reading about buffer sizes, callbacks and latency, and the next time you look up it’s a week next Tuesday. Very bizarre.

And actually particularly problematic when it comes to anything business-related. If you’re running your own show, more often than not you simply can’t afford to be “somewhere else” mentally for that length of time. There are typically too many things that need doing yesterday, be it contracts to chase, accountants to appease, lawyers to pay, and all are eager to destroy the flow that is so carefully cultivated and so ruthlessly defended.

Now I’m reaching the end of both projects I get a chance to sit up and look around, stretch the legs, and put some words onto the screen more of an English bent, a rather pleasant side note to the developing. But the more time goes by, the more I’m starting to think I’m more of an exception than a rule. When caught up in the rush of development, I just don’t think that, for many coders, much else matters, which is why many are only too happy to avoid branching out and away from the work they love.

And the development community is probably all the richer and more productive for it, although I have to say, right now, I think many of us are wondering where on earth the summer went…

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